+ int s,w,h;
+
+ for(s = 0 ; s < MAX_SCREENS ; s++)
+ for(h = 0 ; h < MAX_BOARD_HEIGHT ; h++)
+ for(w = 0 ; w < MAX_BOARD_WIDTH ; w++) {
+ board[s][h][w] = 0;
+ oldBoard[s][h][w] = 0;
+ changed[s][h] = 0;
+ falling[s][w] = 0;
+ oldFalling[s][w] = 0;
+ }
+
+