- int s,w,h;
-
- for(s = 0 ; s < MAX_SCREENS ; s++)
- for(h = 0 ; h < MAX_BOARD_HEIGHT ; h++)
- for(w = 0 ; w < MAX_BOARD_WIDTH ; w++) {
- board[s][h][w] = 0;
- oldBoard[s][h][w] = 0;
- changed[s][h] = 0;
- falling[s][w] = 0;
- oldFalling[s][w] = 0;
- }
-
-