From 93fdc83ce726bdd0c76f1f27f6763dbcc27a179f Mon Sep 17 00:00:00 2001 From: yukieiji Date: Fri, 19 May 2023 22:59:05 +0900 Subject: [PATCH] refactor:ConnectionTimeout --- src/Impostor.Server/Constants.cs | 7 ------- src/Impostor.Server/Net/State/Game.State.cs | 4 ++-- 2 files changed, 2 insertions(+), 9 deletions(-) delete mode 100644 src/Impostor.Server/Constants.cs diff --git a/src/Impostor.Server/Constants.cs b/src/Impostor.Server/Constants.cs deleted file mode 100644 index cc39ae4..0000000 --- a/src/Impostor.Server/Constants.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace Impostor.Server -{ - internal static class Constants - { - public const int ConnectionTimeout = 2500; - } -} diff --git a/src/Impostor.Server/Net/State/Game.State.cs b/src/Impostor.Server/Net/State/Game.State.cs index 935880b..b8fcd2e 100644 --- a/src/Impostor.Server/Net/State/Game.State.cs +++ b/src/Impostor.Server/Net/State/Game.State.cs @@ -1,4 +1,4 @@ -using System.Linq; +using System.Linq; using System.Threading.Tasks; using Impostor.Api; using Impostor.Api.Innersloth; @@ -76,7 +76,7 @@ namespace Impostor.Server.Net.State // Player can refuse to be kicked and keep the connection open, check for this. _ = Task.Run(async () => { - await Task.Delay(Constants.ConnectionTimeout); + await Task.Delay(_timeoutConfig.ConnectionTimeout); if (player.Client.Connection.IsConnected && player.Client.Connection is HazelConnection hazel) { -- 2.39.5