public override Vector2 InitialSpawnCenter { get; } = new Vector2(16.64f, -2.46f);
- public override Vector2 MeetingSpawnCenter { get; } = new Vector2(17.726f, -16.286f);
+ public override Vector2 MeetingSpawnCenter { get; } = new Vector2(17.4f, -16.286f);
- public Vector2 MeetingSpawnCenter2 { get; } = new Vector2(-17.7f, -17.5f);
+ public Vector2 MeetingSpawnCenter2 { get; } = new Vector2(17.4f, -17.515f);
public override Vector2 GetSpawnLocation(InnerPlayerControl player, int numPlayers, bool initialSpawn)
{
return base.GetSpawnLocation(player, numPlayers, initialSpawn);
}
- Vector2 position;
- int halfPlayers = numPlayers / 2; // floored intentionally
- int spawnId = player.PlayerId % 15;
+ var halfPlayers = numPlayers / 2; // floored intentionally
+ var spawnId = player.PlayerId % 15;
if (player.PlayerId < halfPlayers)
{
- position = this.MeetingSpawnCenter + (new Vector2(0.6f, 0) * spawnId);
+ return this.MeetingSpawnCenter + (new Vector2(0.6f, 0) * spawnId);
}
else
{
- position = this.MeetingSpawnCenter2 + (new Vector2(0.6f, 0) * (spawnId - halfPlayers));
+ return this.MeetingSpawnCenter2 + (new Vector2(0.6f, 0) * (spawnId - halfPlayers));
}
-
- return position;
}
protected override void AddSystems(Dictionary<SystemTypes, ISystemType> systems)