if (sender.Client.Name != name)
{
- if (await sender.Client.ReportCheatAsync(RpcCalls.CheckName, CheatCategory.GameFlow, "Client sent name not matching his name from handshake"))
+ if (await sender.Client.ReportCheatAsync(RpcCalls.CheckName, CheatCategory.NameLimits, "Client sent name not matching his name from handshake"))
{
return false;
}
{
if (Game.GameState == GameStates.Started)
{
- if (await sender.Client.ReportCheatAsync(RpcCalls.SetColor, CheatCategory.GameFlow, "Client tried to set a name midgame"))
+ if (await sender.Client.ReportCheatAsync(RpcCalls.SetName, CheatCategory.GameFlow, "Client tried to set a name midgame"))
{
return false;
}
if (sender.Client.Name != name)
{
- if (await sender.Client.ReportCheatAsync(RpcCalls.SetName, CheatCategory.GameFlow, "Client sent name not matching his name from handshake"))
+ if (await sender.Client.ReportCheatAsync(RpcCalls.SetName, CheatCategory.NameLimits, "Client sent name not matching his name from handshake"))
{
return false;
}
if (name != expected)
{
- if (await sender.Client.ReportCheatAsync(RpcCalls.SetName, CheatCategory.GameFlow, "Client sent SetName with incorrect name"))
+ if (await sender.Client.ReportCheatAsync(RpcCalls.SetName, CheatCategory.NameLimits, "Client sent SetName with incorrect name"))
{
await SetNameAsync(expected);
return false;
}
else
{
- if (await sender.Client.ReportCheatAsync(RpcCalls.SetName, CheatCategory.GameFlow, $"Client sent {nameof(RpcCalls.SetName)} for a player that didn't request it"))
+ if (await sender.Client.ReportCheatAsync(RpcCalls.SetName, CheatCategory.NameLimits, $"Client sent {nameof(RpcCalls.SetName)} for a player that didn't request it"))
{
return false;
}