{
public enum SystemTypes : byte
{
- Hallway,
- Storage,
- Cafeteria,
- Reactor,
- UpperEngine,
- Nav,
- Admin,
- Electrical,
- LifeSupp,
- Shields,
- MedBay,
- Security,
- Weapons,
- LowerEngine,
- Comms,
- ShipTasks,
- Doors,
- Sabotage,
- Decontamination,
- Launchpad,
- LockerRoom,
- Laboratory,
- Balcony,
- Office,
- Greenhouse,
+ Hallway = 0,
+ Storage = 1,
+ Cafeteria = 2,
+ Reactor = 3,
+ UpperEngine = 4,
+ Nav = 5,
+ Admin = 6,
+ Electrical = 7,
+ LifeSupp = 8,
+ Shields = 9,
+ MedBay = 10,
+ Security = 11,
+ Weapons = 12,
+ LowerEngine = 13,
+ Comms = 14,
+ ShipTasks = 15,
+ Doors = 16,
+ Sabotage = 17,
+ /// <summary>
+ /// Decontam on Mira and bottom decontam on Polus
+ /// </summary>
+ Decontamination = 18,
+ Launchpad = 19,
+ LockerRoom = 20,
+ Laboratory = 21,
+ Balcony = 22,
+ Office = 23,
+ Greenhouse = 24,
+ Dropship = 25,
+ /// <summary>
+ /// Top decontam on Polus
+ /// </summary>
+ Decontamination2 = 26,
+ Outside = 27,
+ Specimens = 28,
+ BoilerRoom = 29
}
}
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