writer.Write(player.Client.Name);
player.Client.PlatformSpecificData.Serialize(writer);
writer.WritePacked(player.Character?.PlayerInfo.PlayerLevel ?? 1);
- writer.Write("");
- writer.Write("");
+
+ // ProductUserId and FriendCode are not yet known, so set them to an empty string
+ writer.Write(string.Empty);
+ writer.Write(string.Empty);
writer.EndMessage();
}
writer.Write(ply.Client.Name);
ply.Client.PlatformSpecificData.Serialize(writer);
writer.WritePacked(ply.Character?.PlayerInfo.PlayerLevel ?? 1);
- writer.Write("");
- writer.Write("");
+
+ // ProductUserId and FriendCode are not yet known, so set them to an empty string
+ writer.Write(string.Empty);
+ writer.Write(string.Empty);
}
writer.EndMessage();