Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 14
-VisualStudioVersion = 14.0.25420.1
+# Visual Studio 15
+VisualStudioVersion = 15.0.28307.539
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Hazel", "Hazel\Hazel.csproj", "{02CFBD30-D77D-400F-94B2-700F60EFDD7F}"
EndProject
EndProject
Project("{7CF6DF6D-3B04-46F8-A40B-537D21BCA0B4}") = "Hazel.Documentation", "Hazel.Documentation\Hazel.Documentation.shfbproj", "{B90BB577-2080-4C22-AE86-FB0CCFB40920}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Benchmark", "Benchmark\Benchmark.csproj", "{009A1440-7A39-498F-B27A-ACDEF1FE74B6}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
{B90BB577-2080-4C22-AE86-FB0CCFB40920}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B90BB577-2080-4C22-AE86-FB0CCFB40920}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B90BB577-2080-4C22-AE86-FB0CCFB40920}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {009A1440-7A39-498F-B27A-ACDEF1FE74B6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {009A1440-7A39-498F-B27A-ACDEF1FE74B6}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {009A1440-7A39-498F-B27A-ACDEF1FE74B6}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {009A1440-7A39-498F-B27A-ACDEF1FE74B6}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {8AC8C0A6-FB6B-4E63-9042-EDF10C6A51B8}
+ EndGlobalSection
EndGlobal
/// <summary>
/// The total number of messages sent.
/// </summary>
- public long MessagesSent
+ public int MessagesSent
{
get
{
/// each time that LogUnreliableSend is called by the Connection. Messages that caused an error are not
/// counted and messages are only counted once all other operations in the send are complete.
/// </remarks>
- public long UnreliableMessagesSent
+ public int UnreliableMessagesSent
{
get
{
- return Interlocked.Read(ref unreliableMessagesSent);
+ return unreliableMessagesSent;
}
}
/// <summary>
/// The number of unreliable messages sent.
/// </summary>
- long unreliableMessagesSent;
+ int unreliableMessagesSent;
/// <summary>
/// The number of reliable messages sent.
/// each time that LogReliableSend is called by the Connection. Messages that caused an error are not
/// counted and messages are only counted once all other operations in the send are complete.
/// </remarks>
- public long ReliableMessagesSent
+ public int ReliableMessagesSent
{
get
{
- return Interlocked.Read(ref reliableMessagesSent);
+ return reliableMessagesSent;
}
}
/// <summary>
/// The number of unreliable messages sent.
/// </summary>
- long reliableMessagesSent;
+ int reliableMessagesSent;
/// <summary>
/// The number of fragmented messages sent.
/// each time that LogFragmentedSend is called by the Connection. Messages that caused an error are not
/// counted and messages are only counted once all other operations in the send are complete.
/// </remarks>
- public long FragmentedMessagesSent
+ public int FragmentedMessagesSent
{
get
{
- return Interlocked.Read(ref fragmentedMessagesSent);
+ return fragmentedMessagesSent;
}
}
/// <summary>
/// The number of fragmented messages sent.
/// </summary>
- long fragmentedMessagesSent;
+ int fragmentedMessagesSent;
/// <summary>
/// The number of acknowledgement messages sent.
/// each time that LogAcknowledgementSend is called by the Connection. Messages that caused an error are not
/// counted and messages are only counted once all other operations in the send are complete.
/// </remarks>
- public long AcknowledgementMessagesSent
+ public int AcknowledgementMessagesSent
{
get
{
- return Interlocked.Read(ref acknowledgementMessagesSent);
+ return acknowledgementMessagesSent;
}
}
/// <summary>
/// The number of acknowledgement messages sent.
/// </summary>
- long acknowledgementMessagesSent;
+ int acknowledgementMessagesSent;
/// <summary>
/// The number of hello messages sent.
/// each time that LogHelloSend is called by the Connection. Messages that caused an error are not
/// counted and messages are only counted once all other operations in the send are complete.
/// </remarks>
- public long HelloMessagesSent
+ public int HelloMessagesSent
{
get
{
- return Interlocked.Read(ref helloMessagesSent);
+ return helloMessagesSent;
}
}
/// <summary>
/// The number of hello messages sent.
/// </summary>
- long helloMessagesSent;
+ int helloMessagesSent;
/// <summary>
/// The number of bytes of data sent.
/// <summary>
/// The total number of messages received.
/// </summary>
- public long MessagesReceived
+ public int MessagesReceived
{
get
{
/// This is the number of unreliable messages that were received by the <see cref="Connection"/>, incremented
/// each time that LogUnreliableReceive is called by the Connection. Messages are counted before the receive event is invoked.
/// </remarks>
- public long UnreliableMessagesReceived
+ public int UnreliableMessagesReceived
{
get
{
- return Interlocked.Read(ref unreliableMessagesReceived);
+ return unreliableMessagesReceived;
}
}
/// <summary>
/// The number of unreliable messages received.
/// </summary>
- long unreliableMessagesReceived;
+ int unreliableMessagesReceived;
/// <summary>
/// The number of reliable messages received.
/// This is the number of reliable messages that were received by the <see cref="Connection"/>, incremented
/// each time that LogReliableReceive is called by the Connection. Messages are counted before the receive event is invoked.
/// </remarks>
- public long ReliableMessagesReceived
+ public int ReliableMessagesReceived
{
get
{
- return Interlocked.Read(ref reliableMessagesReceived);
+ return reliableMessagesReceived;
}
}
/// <summary>
/// The number of reliable messages received.
/// </summary>
- long reliableMessagesReceived;
+ int reliableMessagesReceived;
/// <summary>
/// The number of fragmented messages received.
/// This is the number of fragmented messages that were received by the <see cref="Connection"/>, incremented
/// each time that LogFragmentedReceive is called by the Connection. Messages are counted before the receive event is invoked.
/// </remarks>
- public long FragmentedMessagesReceived
+ public int FragmentedMessagesReceived
{
get
{
- return Interlocked.Read(ref fragmentedMessagesReceived);
+ return fragmentedMessagesReceived;
}
}
/// <summary>
/// The number of fragmented messages received.
/// </summary>
- long fragmentedMessagesReceived;
+ int fragmentedMessagesReceived;
/// <summary>
/// The number of acknowledgement messages received.
/// This is the number of acknowledgement messages that were received by the <see cref="Connection"/>, incremented
/// each time that LogAcknowledgemntReceive is called by the Connection. Messages are counted before the receive event is invoked.
/// </remarks>
- public long AcknowledgementMessagesReceived
+ public int AcknowledgementMessagesReceived
{
get
{
- return Interlocked.Read(ref acknowledgementMessagesReceived);
+ return acknowledgementMessagesReceived;
}
}
/// <summary>
/// The number of acknowledgement messages received.
/// </summary>
- long acknowledgementMessagesReceived;
+ int acknowledgementMessagesReceived;
/// <summary>
/// The number of hello messages received.
/// This is the number of hello messages that were received by the <see cref="Connection"/>, incremented
/// each time that LogHelloReceive is called by the Connection. Messages are counted before the receive event is invoked.
/// </remarks>
- public long HelloMessagesReceived
+ public int HelloMessagesReceived
{
get
{
- return Interlocked.Read(ref helloMessagesReceived);
+ return helloMessagesReceived;
}
}
/// <summary>
/// The number of hello messages received.
/// </summary>
- long helloMessagesReceived;
+ int helloMessagesReceived;
/// <summary>
/// The number of bytes of data received.