]> git.deb.at Git - rhonda/impostor.git/commitdiff
Improve PlayerSetStartCounterEvent readability
authorAeonLucid <aeonlucid@outlook.com>
Thu, 12 Nov 2020 03:02:50 +0000 (04:02 +0100)
committerAeonLucid <aeonlucid@outlook.com>
Thu, 12 Nov 2020 03:02:50 +0000 (04:02 +0100)
src/Impostor.Api/Events/Game/Player/IPlayerSetStartCounterEvent.cs
src/Impostor.Server/Events/Game/Player/PlayerSetStartCounterEvent.cs
src/Impostor.Server/Net/Inner/Objects/InnerPlayerControl.cs

index d7fc562548476224883b36b01331fbdc3c6004dd..c03d7820177356838c2444d77584fd0b47f567e7 100644 (file)
@@ -5,6 +5,6 @@ namespace Impostor.Api.Events.Player
         /// <summary>
         ///     Gets the current time of the start counter.
         /// </summary>
-        byte Value { get; }
+        byte SecondsLeft { get; }
     }
 }
index 821aa2d73f592ca39ef905198aabcd7712718a2b..71c25d75f4364209b44811556835776d5716a3a6 100644 (file)
@@ -3,19 +3,19 @@ using Impostor.Api.Games;
 using Impostor.Api.Net;
 using Impostor.Api.Net.Inner.Objects;
 
-namespace Impostor.Server.Events.Game.Player
+namespace Impostor.Server.Events.Player
 {
     public class PlayerSetStartCounterEvent : IPlayerSetStartCounterEvent
     {
-        public PlayerSetStartCounterEvent(IGame game, IClientPlayer clientPlayer, IInnerPlayerControl playerControl, byte value)
+        public PlayerSetStartCounterEvent(IGame game, IClientPlayer clientPlayer, IInnerPlayerControl playerControl, byte secondsLeft)
         {
             Game = game;
             ClientPlayer = clientPlayer;
             PlayerControl = playerControl;
-            Value = value;
+            SecondsLeft = secondsLeft;
         }
 
-        public byte Value { get; }
+        public byte SecondsLeft { get; }
 
         public IClientPlayer ClientPlayer { get; }
 
index df4f0b5bb33fa89e5a247cd11cf3860951c33b2f..7762a7e3112373244e3620c1c169920a345766a9 100644 (file)
@@ -6,7 +6,6 @@ using Impostor.Api.Events.Managers;
 using Impostor.Api.Innersloth;
 using Impostor.Api.Net;
 using Impostor.Api.Net.Messages;
-using Impostor.Server.Events.Game.Player;
 using Impostor.Server.Events.Player;
 using Impostor.Server.Net.Inner.Objects.Components;
 using Impostor.Server.Net.State;
@@ -398,7 +397,6 @@ namespace Impostor.Server.Net.Inner.Objects
 
                     // Is either start countdown or byte.MaxValue
                     var secondsLeft = reader.ReadByte();
-
                     if (secondsLeft < byte.MaxValue)
                     {
                         await _eventManager.CallAsync(new PlayerSetStartCounterEvent(_game, sender, this, secondsLeft));