They are not sent to the server and no clue how to retrieve them out of band.
writer.Write(player.Client.Name);
player.Client.PlatformSpecificData.Serialize(writer);
writer.WritePacked(player.Character?.PlayerInfo.PlayerLevel ?? 1);
+ writer.Write("");
+ writer.Write("");
writer.EndMessage();
}
writer.Write(ply.Client.Name);
ply.Client.PlatformSpecificData.Serialize(writer);
writer.WritePacked(ply.Character?.PlayerInfo.PlayerLevel ?? 1);
+ writer.Write("");
+ writer.Write("");
}
writer.EndMessage();