]> git.deb.at Git - rhonda/impostor.git/commitdiff
Rename _allObjectsFast to _allObjects
authorminiduikboot <mini@duikbo.at>
Fri, 27 Mar 2026 22:32:57 +0000 (23:32 +0100)
committerminiduikboot <mini@duikbo.at>
Fri, 27 Mar 2026 22:32:57 +0000 (23:32 +0100)
Done because there is no second datastructure anymore

src/Impostor.Server/Net/State/Game.Data.cs

index 73c6ba0e76ce67f27ea895cbceb7175e60e3827c..ad63380c1cdb422c81b044f8969a33305d8de402 100644 (file)
@@ -61,14 +61,14 @@ namespace Impostor.Server.Net.State
 
         private static readonly Dictionary<Type, uint> SpawnableObjectIds = SpawnableObjects.ToDictionary((i) => i.Value, (i) => i.Key);
 
-        private readonly ConcurrentDictionary<uint, InnerNetObject> _allObjectsFast = new ConcurrentDictionary<uint, InnerNetObject>();
+        private readonly ConcurrentDictionary<uint, InnerNetObject> _allObjects = new ConcurrentDictionary<uint, InnerNetObject>();
 
         private uint _nextNetId = MinServerNetId;
 
         public T? FindObjectByNetId<T>(uint netId)
             where T : IInnerNetObject
         {
-            if (_allObjectsFast.TryGetValue(netId, out var obj))
+            if (_allObjects.TryGetValue(netId, out var obj))
             {
                 return (T)(IInnerNetObject)obj;
             }
@@ -103,7 +103,7 @@ namespace Impostor.Server.Net.State
                     case GameDataTag.DataFlag:
                     {
                         var netId = reader.ReadPackedUInt32();
-                        if (_allObjectsFast.TryGetValue(netId, out var obj))
+                        if (_allObjects.TryGetValue(netId, out var obj))
                         {
                             await obj.DeserializeAsync(sender, target, reader, false);
                         }
@@ -118,7 +118,7 @@ namespace Impostor.Server.Net.State
                     case GameDataTag.RpcFlag:
                     {
                         var netId = reader.ReadPackedUInt32();
-                        if (_allObjectsFast.TryGetValue(netId, out var obj))
+                        if (_allObjects.TryGetValue(netId, out var obj))
                         {
                             if (!await obj.HandleRpcAsync(sender, target, (RpcCalls)reader.ReadByte(), reader))
                             {
@@ -213,7 +213,7 @@ namespace Impostor.Server.Net.State
                     case GameDataTag.DespawnFlag:
                     {
                         var netId = reader.ReadPackedUInt32();
-                        if (_allObjectsFast.TryGetValue(netId, out var obj))
+                        if (_allObjects.TryGetValue(netId, out var obj))
                         {
                             if (sender.Client.Id != obj.OwnerId && !sender.IsHost)
                             {
@@ -467,7 +467,7 @@ namespace Impostor.Server.Net.State
 
         private async ValueTask SyncServerObjectsAsync(ClientPlayer sender)
         {
-            foreach (var obj in _allObjectsFast.Values)
+            foreach (var obj in _allObjects.Values)
             {
                 if (obj.OwnerId == ServerOwned)
                 {
@@ -532,12 +532,12 @@ namespace Impostor.Server.Net.State
 
         private bool AddNetObject(InnerNetObject obj)
         {
-            return _allObjectsFast.TryAdd(obj.NetId, obj);
+            return _allObjects.TryAdd(obj.NetId, obj);
         }
 
         private void RemoveNetObject(InnerNetObject obj)
         {
-            _allObjectsFast.TryRemove(obj.NetId, out _);
+            _allObjects.TryRemove(obj.NetId, out _);
         }
     }
 }