The default ListenIp for the base game server has been set to 0.0.0.0 in
config.json for as long as I remember, and a different value is only
sporadically used. I remember a case where someone was fancy with Split
DNS. 0 is better as a default than localhost, so change the code
accordingly to aligh with config.json
public ushort PublicPort { get; set; } = 22023;
- public string ListenIp { get; set; } = "127.0.0.1";
+ public string ListenIp { get; set; } = "0.0.0.0";
public ushort ListenPort { get; set; } = 22023;