using System;
using System.IO;
+using System.Net;
using System.Threading;
using System.Threading.Tasks;
using Impostor.Api.Games;
private static void WriteClient(PacketSerializationContext context, ClientBase client, bool full)
{
- var addressBytes = client.Connection.EndPoint.Address.GetAddressBytes();
+ var address = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 12345);
+ var addressBytes = address.Address.GetAddressBytes();
context.Writer.Write(client.Id);
{
context.Writer.Write((byte) addressBytes.Length);
context.Writer.Write(addressBytes);
- context.Writer.Write((ushort) client.Connection.EndPoint.Port);
+ context.Writer.Write((ushort) address.Port);
context.Writer.Write(client.Name);
}
}